Animations Driving the Game Simulation

In this paper, I analyze animation pipelines within various engines and explore how animation-driven game simulations impact development.

The Utility of a Modular Framework: Evaluating Mosaic for Game Development

This graduate thesis presents a taxonomy for Mosaic, Character Controllers, and Ability Systems, contributing to the broader understanding of how modular design impacts production.

Dark Souls UI Analysis

This visual analysis of the UI of Dark Souls 3 highlights how its design reflects the game’s overarching themes and contributes to a positive user experience.