
In this paper, I analyze animation pipelines within various engines and explore how animation-driven game simulations impact development.

In this paper, I analyze animation pipelines within various engines and explore how animation-driven game simulations impact development.

This graduate thesis presents a taxonomy for Mosaic, Character Controllers, and Ability Systems, contributing to the broader understanding of how modular design impacts production.

This visual analysis of the UI of Dark Souls 3 highlights how its design reflects the game’s overarching themes and contributes to a positive user experience.