Fully physics-driven character animation system with no kinematic bodies or per-character retuning.
Projects

Client-funded mobile game for Clean Cashmere via StarSouls Studio; prototype secured follow-on funding, demo shipped in 2 months.

Shown at GDC 2025 NYS Pavilion, I led engineering and production on this souls-like. Descend into a corrupted seaport where danger and discovery lurk around every corner. Powered by Mosaic.

Designed and engineered a Unity package featured at GDC 2025 for its ability to rapidly develop gameplay mechanics and systems. Leveraged by Echoes In The Mists.

Built systems that let designers sculpt the final output, achieved overhangs without floating artifacts, and accelerated performance with compute shaders.

A C++ debug and visualization tool developed to help students in SUNY Poly’s CS 240 course learn data structures and algorithms.